DRAKHYSYS INFINITY WORKBENCH V4.8.8.33
STORY MAKER — PROJECT CRE CREATE / SAVE AS / DELETE + CRE-NAME SCRIPT DEFAULT

Changes:
- CREATURES tab now has CREATE / SAVE / DELETE PROJECT CRE controls.
- SAVE CURRENT AS NEW .CRE clones the currently edited/staged CRE under a new 1–8 character CRE resref.
- New Story Maker CREs are written to WORK/override and mirrored immediately to SAFE_INSTALL/override for review; the real game override is never modified.
- Story Maker-created CREs appear in the CREATURES list with [PROJECT].
- DELETE SELECTED PROJECT .CRE removes only Story Maker WORK/SAFE copies. Source override CREs are protected and cannot be deleted from this control.
- SAVE CURRENT CRE TO PROJECT + SAFE commits the open CRE editor state to the Story Maker copy and refreshes its SAFE preview.
- New/project CRE Override script defaults to exactly the CRE resref (for example HERO1.CRE -> HERO1 script) unless the user explicitly changes the Override story script.
- Legacy automatically generated *TALK script names are treated as automatic when cloning, so a clone receives its own CRE-name script by default.
- A cloned CRE receives its own default dialogue resref when the source is still using its automatic dialogue; explicitly customized dialogue/script refs are preserved.
- Project-created CREs are registered in project_creatures.json so they survive rescans without being confused with source creatures.
- AREA / ACTORS can resolve Story Maker-created CREs from WORK, allowing the new CRE to be placed, selected yellow, scripted and given dialogue before it is ever copied to the original override.
- Existing visible-name/drak.tlk, yellow actor selection, move/remove, dialogue, area script and SAFE BUILD behavior is preserved.
